The debug console is accessible in The Binding of Isaac: Afterbirth †. It is an extremely useful way to verify a particular game mechanic, explore a seed, or test various things about the game. Or, if you are a mod developer, you can use it to quickly test various things in your mods.
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The debug console is only accessible if one or more mods are enabled. If you don't have any mods to enable, download one from Steam Workshop, or simply create an empty folder in your mods directory. (By default, the mods directory is located at 'C:Users[username]DocumentsMy GamesBinding of Isaac Afterbirth+ Mods'.)
While many 'enable debug console' mods exist on Steam Workshop, these do not explicitly enable the console or are required to enable it. ANY mod will enable the console, regardless of what the mod is named.
Modding is now officially supported in Afterbirth+, enabling users to mod the game using the Lua programming language and to upload their creations to the Steam Workshop. 1 Installing Mods 1.1 Steam Workshop 1.2 Manual installation 2 Enabling unlocks 3 Ensuring stability 3.1 Save data 3.2 Assets 3.3 Download Failures 4 Resources 5 Mod Hosts 6 Community Mods can be installed in a few different. New Binding of Isaac Starting Items. Vinesauce mod for binding of Isaac rebirth v1.0. 22.8MB; 0- Binding of Isaac Vinesauce mod. The highest-scoring entries will be entered into a prize draw to win one of six Steam Gift cards valued at 2x £50, 2x £25, and 2x £10 respectively. Put your party hats on - it’s. Cracked Binding Of Isaac Mods Steam Workshop Guys, this is my 1st tryout how to Install Mods on Afterbirth + but I can't seem to figure it out how. My Mod list inside the game is empty and when I hit Tab to enable mods nothing happens.
Using the Debug Console[edit | edit source]
To open the console, press the grave/tilde (~) key while in a run, or the appropriate key according to the keyboard used, as shown below.
Language | Keyboard | Key |
---|---|---|
English | QWERTY | ` or ~ |
Danish | QWERTY | æ |
Finnish | QWERTY | ö |
French | AZERTY | ù |
German | QWERTZ | ö |
Italian | QWERTY | > |
Portuguese | QWERTY | ç |
Spanish | QWERTY | ñ |
Swedish | QWERTY | ö |
To hide the console, hit Enter without typing anything or Esc.
Pressing the up arrow key will bring up the last command used.
Listed Commands[edit | edit source]
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Commands are listed below in the order that they appear ingame.
Name | Syntax | Description |
---|---|---|
spawn | Spawns an entity at the center of the room. The decimal format's syntax is as follows: WARNING: Spawning invalid entities can lead to unexpected results and can crash the game! | |
goto | Teleports Isaac to room layouts which are possible to generate in the current floor. 's' indicates special room types and 'd' indicates normal room types. Attempting to enter a room that does not exist will print the message 'Error changing room.' to the console. | |
stage | Teleports Isaac to another floor. To enter the WOTL alt version of a floor, the letter 'a' is appended after the id. For Afterbirth alts, 'b' is appended. Other letters will be ignored and result in the base game alt. WARNING: Entering non-existent floors can lead to unexpected results and can crash the game! | |
gridspawn | Spawns a grid entity with the given ID at a random place in the room. | |
debug | Enables various cheats.
| |
giveitem givetim iveitem g | Gives items, trinkets, cards, and pills. Ids are prefixed with c for items, t for trinkets, p for pill effects, and k for cards. Runes and other pocket items use card ids. | |
remove r | Removes items. An asterisk (*) can be inputted to remove all items from Isaac. | |
costumetest | Gives Isaac a random amount of random costumes, without having the associated items. A number can be provided to gain a specific amount of random costumes. | |
achievement | Unlocks the achievement of the specified id. WARNING: This CANNOT be undone, and will unlock steam achievements! | |
time | Prints the total amount of time passed on the run (based on 'game' frames / the in-game timer). | |
restart | Resets the game back to the beginning of a new run. A number can be provided to start a new run as a specific character. WARNING: Starting a run as an invalid character can lead to unexpected results and can crash the game! | |
listcollectibles | Prints to the console a list of all items in Isaac's possession, and how many of each. | |
repeat | Repeats the last given command a number of times. Caps at 10000 repeats. | |
clearseeds | Removes all easter egg effects from the current run. | |
seed | Starts a new run with the inputted seed. | |
challenge | Starts a new run on a random seed on the given challenge id. 0 will start a run without any challenge active. WARNING: Starting a run in an invalid challenge will crash the game! | |
combo | Gives you an amount of random items from a specified item pool. The decimal format's syntax is as follows: | |
cutscene | Plays the specified cutscene. | |
clearcache | Unknown. Possibly related to player cache flags. | |
macro | Triggers a set of commands:
| |
playsfx | Plays the specified sound effect id. | |
prof | Unknown. | |
profstop | Unknown. | |
curse | Sets a value corresponding to the sum of the desired curses. Doesn't work. | |
reseed | Generates a new layout for the current floor with a new floor seed. | |
eggs | Unlocks all Easter Eggs in the menu. WARNING: This CANNOT be undone! | |
copy | Copies a specified amount of previous console commands to your clipboard. The commands can be pasted into a text editor and/or into the game again, triggering the commands which have been copied. | |
luarun | Takes a path to a lua file and runs it immediately. Paths are relative to the folder where the game is installed. | |
luamem | Reports memory usage for Lua. | |
luamod | Takes a mod folder name and runs the main.lua for it. This can be used to reload a mod without relaunching the game. | |
reloadshaders | Reloads the graphical shaders. (Has no discernible in-game effect.) | |
lua l | Directly runs a line of Lua code. The first example simply prints 'Hello World!' to the console, while the second prints the current HP and max HP of every vulnerable enemy in the room. There are also further Lua debug snippets leveraging the Modding API to find out information about otherwise hidden details. | |
clear | Clears the console. Useful for video recording purposes or if you want to dispose of incriminating evidence. |
Unlisted Commands[edit | edit source]
These commands do not appear in the console but can still be used.
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Name | Syntax | Description |
---|---|---|
restock | Restocks all shops. |
Trivia[edit | edit source]
- Stage 13 is the only non-standard stage that does not crash. It consists of 2x1 vertical rooms that have doors that only sometimes close, minimal enemies (usually a few of the same type), and uses The Caves background. The music is a single layer of either the ???, The Cellar, or the Burning Basement music, and only plays when enemies are in the room. The boss is always The Duke of Flies, and no trapdoor or items spawn when the boss is defeated.
- Stage 13a is the same, but with The Depths background. The boss is always Monstro II.
- Stage 13b is the same, but with The Womb background. The boss is always The Duke of Flies.
- Any variant beyond 13b is the same as stage 13.
- The enemy spawn patterns are the same as the waves in Greed mode, suggesting that this stage is used to store the waves in the game.
- When Mom is spawned in this floor, her sprite is strangely flipped upside down.
- Entering 'stage 8' in Greed or Greedier mode will grant access to The Void. The rooms have random backdrops and the music is the same as The Void in regular mode, but the boss is Ultra Greed and will drop the Final Boss Chest. Entering The Chest will play the final ending instead of ending 18 or 19.
- Attempting to give yourself all the items using 'giveitem *' will print the message 'What are you trying to do?' to the console.
- Monster champion types go up to 48590, with anything beyond the 24 used types resulting in a monster that has double (maximum) HP, no other special abilities and often exotic color palettes not normally seen. Any higher will crash the game.
Bugs[edit | edit source]
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Modding | ||
---|---|---|
References | Modding Tutorials - XML Modding - Lua Reference - Modding of Isaac Lua Reference | |
Tools | Debug Console - Modding Tools - Basement Renovator | |
Releases | Modding of Isaac - Steam Workshop - NexusMods | |
Community | Modding of Isaac Subreddit - Modding of Isaac Discord Server |
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