Pak0 Pak Pak1 Pak S



Quake
General
Author(s)
TypeGame engine
Version0.05
Links
Download
Source
Downloadable via the Homebrew Browser
Peripherals
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This is a port of Quake to the Wii based on the GC Quake port by Peter Mackay.

This book covers a variety of cutting-edge basic and clinical PAK research ranging from laboratory benches to hospital beds. The goal of this book is to inspire not only biomedical research scientists and university students, but also a variety of patients who suffer from PAK-dependent diseases and clinical doctors who try to cure or delay these PAK-dependent diseases. From subsequent studies, these three proteins were identified to be the members of group I PAK family; PAK1, PAK2 and PAK3 that are activated by GTP bound, but not GDP bound, Rac and cdc422-4. With this discovery, a new area of research on serine-threonine kinase PAK was originated, that later found to be important for many physiological.

  • 3Controls

Instructions

  • Extract the downloaded file into the root of your SD card.
  • If you don't own the full version, the shareware version with PAK0.PAK is available here. If you own the full version, the PAK files are inside Quake's ID1 folder on your computer.
  • Copy the PAK0.PAK (and PAK1.PAK if you own the full version) file to /apps/quake/ID1 on your SD card.
  • The game should appear on the Homebrew Channel menu.

Release Notes

GX 0.05 (Re-download if you downloaded this version before May 15 2010)

  • Fix to client to allow it to connect to more online servers. (Thanks Mr. Reaper)
  • Devkitpro 21, and libogc 1.8.x compatible
  • Keyboard Support
  • Joining Multiplayer games over TCP/IP possible (still no hosting)
  • Picking multiplayer colors works
  • Bugfixes

GX 0.04

  • Support for Mods and Mission Packs. Some of them may cause out of memory errors for now.
  • Transparent status bar (adjustable)
  • Variable 2D resolution
  • Weapon rotation with the Wiimote (now you can change the yaw, pitch and roll of your weapon)
  • A new menu for adjusting new features
  • Various bugfixes

GX 0.03

  • Simple on-screen keyboard
  • View locking so that you can aim freely without turning
  • TV overscan adjustment working for the GX build
  • Simple, ugly brightness control

GX 0.02

  • Shouldn't freeze - ever.
  • Pressing 1 (or Z in the gamecube controller) shows scores
  • Power button now works (forgot about it :P)
  • Model bounding box fixes (no more dissapearing models)
  • HBC-ready
  • Command line easy to manage - still needs a frontend for the end user, though.

GX 0.01

  • Hardware graphics acceleration fully functional to glquake original specs.
  • A flaw is that you have to disconnect and reconnect the nunchuk when the game loads
  • If you have the software rendering installed on your sd card, please delete ID1/CONFIG.CFG before playing this version OR restore the default settings using the Options Menu. This is necessary because the Wiimote button mapping has changed.
  • Still has one bug, may hang after several levels played. Please save often and don't play dozens of levels in one sit. If any split-second hang occurs, it's sign that it may freeze completely soon. I recommend saving your progress and exiting to the loader, then reloading the game.

Controls

In Game (by default)

+ Action
Move around
Attack
Jump
Run/Walk
Lock view
or Previous Weapon
or Next Weapon
Swim Up
Swim Down
Show Scores
Pause/Menu

In Menu

+ Action
Select
Back

On-screen Keyboard

+ Action
Activate OSK
Shift
Select
Retrieved from 'https://wiibrew.org/w/index.php?title=QuakeGX&oldid=108648'

From Quake Wiki

  • 1Overview
  • 2Getting Quake
  • 3Installing Quake
    • 3.5Unix

Overview[edit]

This is a quick-start guide to getting, installing, and actually running the game.

Components[edit]

Quake consists of three parts:

  • A platform-specific Quake engine, which is the program you run to actually play Quake.
  • The platform-independent game data archives pak0.pak (required) and pak1.pak (usually optional).
  • The soundtrack, which normally exists as audio tracks on the original Quake CD-ROM, which you can leave in your drive while you play. The soundtrack and CD-ROM are optional.

Therefore, a minimal installation of Quake consists of just pak0.pak and a single Quake engine.

There are many engines to choose from, each with different features and platform (hardware + operating system) requirements. The engines article discusses the options in more detail.

Getting Quake[edit]

You have several options for getting Quake.

The only legal way to get the required file pak0.pak is to get one of the official distributions. This will also give you at least one basic engine, and maybe also the soundtrack, and maybe also pak1.pak. To get an official distribution, you can either buy a CD-ROM or commercial downloadable edition, or you can freely download the shareware edition. Either way, you can freely download and use alternative engines if you don't like or can't use whatever engines you get with the official distribution.

Buy Quake on CD-ROM[edit]

One way to get an official distribution of Quake is to buy it on CD-ROM, which will include at least one basic but well-tested engine, the soundtrack, and pak0.pak (and pak1.pak, as long as you don't get a shareware CD).

Pak0 pak pak1 pak s w

Apart from rummaging your favourite market of used goods (flea market, friends, random online communities) you can get Quake CDs from these vendors:

  • Ebay (don't forget to check your local branch)
  • Quake: The Offering is the retail edition for Linux, released in 1998.

Be careful that you don't accidentally buy a shareware disc. The shareware edition is useful, but there's no need to pay for it; it's free to download. However, the soundtrack is on the shareware disc and isn't available elsewhere (legally), so if you did happen to get the wrong disc, at least you'd have gotten something for your money.

Buy the Steam edition of Quake[edit]

Since August 2007, an official release of the full/registered Quake has been available on Steam (steampowered.com). Steam is a vendor which allows you to pay to download a Win2K/XP/Vista edition of Quake which includes four official engines: WinQuake, QuakeWorld, GLQuake, and GLQuakeWorld. This edition does not include the soundtrack.

Download the shareware edition of Quake[edit]

Another way to get an official release of Quake is to download the shareware edition. The only restriction in this edition, besides no soundtrack, is you won't have access to the Episodes 2-4 portions of the original single-player game. Those require pak1.pak, which you only get with the 'registered'/commercial edition.

  • quake106.zip - Quake 1.06 shareware edition; contains resource.1, which is an lh5 LZH-encoded archive (LHA) containing the actual game files, including ID1pak0.pak. The zip contains an installer program (deice.exe) for DOS/Win32 which unpacks the entire archive, and a script (install.bat) which runs the installer and then tries to launch the DOS Quake engine. If you can't/don't want to run these, use an lh5-compatible LHA extractor like LHmelting to extract what you need from resource.1. Some multi-format archivers/extractors may also work.

Installing Quake[edit]

All Quake and QuakeWorld installations work on the same principles. You just need to have a folder hierarchy like this:

  • Quake root folder (e.g. C:quake)
    • ID1 subfolder (e.g. C:quakeID1).

In the Quake root folder is where the engines live. It doesn't matter the folder's name is or where it exists on your file system. Engines can generally coexist in it.

In the ID1 subfolder of the Quake root folder, you must have the file pak0.pak from the official Quake distribution (shareware or commercial, doesn't matter). Some engines (notably, the official GLQuake) may require the presence of pak1.pak from the non-shareware Quake distribution as well, but generally this file is optional. Case usually doesn't matter on Windows or DOS folder names, but on non-Windows systems, some engines expect the id1 to be lowercase.

So, to summarize, installing Quake boils down to just getting an engine executable into a folder, and pak0.pak into an ID1 subfolder. That's it.

Windows[edit]

Pak1.pak

Unspecified user added a To-Do; move this to a separate article..

Original Quake CD-ROMs and the shareware version only come with a DOS/Win95/98/Me-only game engine which has no hardware-accelerated graphics rendering. Unless you have extremely old hardware (like from 1996 or earlier) requiring this engine, ignore it and start with Fitzquake, which is a basic but widely compatible NetQuake engine with fast, high-quality OpenGL graphics.

You can install Quake wherever you want on your hard drive. C:QUAKE_SW is the default suggested by the official installer (install.bat and deice.exe), but in examples here we'll use C:quake.

All you need to play single-player is fitzquake.exe and ID1pak0.pak:

  1. Install C:quakeID1pak0.pak (and the non-shareware edition's pak1.pak, if you have it). See info above if you want to get pak0.pak from the shareware. If you just run the official installer, it will install this file along with several others you don't really need.
  2. Unzip the Fitzquake distribution into C:quake.
  3. Run C:quakefitzquake.exe.

If this runs OK, you will probably want to continue using it for single-player games, although you can try experimenting with other engines, which have different feature sets.

If you want to play multiplayer games, you'll want ezQuake, a state-of-the-art QuakeWorld engine.

Pak0 pak pak1 pak sar

DOS[edit]

TBD

Mac OS X[edit]

TBD

Mac OS Classic[edit]

TBD

Unix[edit]

On Archlinux, several Quake engines are available in the AUR. At the time of writing this included DarkPlaces, ezQuake, Fitzquake, FuhQuake, QuakeSpasm and TyrQuake.

Pak0 Pak Pak1 Pak S Roofing

Installing from the original CDs[edit]

If you own the original CDs, you can either install the games directly or create installable packages for Quake, both mission packs, as well as the corresponding soundtracks. You first need to install a program called game-data-packager, with the usual commands (sudo aptitude install game-data-packager for Debian).

Once this is done, packages can be created using the following commands (insert the appropriate CD first):

  • game-data-packager quake --package quake-registered (for the original game)
  • game-data-packager quake --package quake-armagon (for the first mission pack)
  • game-data-packager quake --package quake-dissolution (for the second mission pack)

Similar commands exist for the soundtracks, which must be packaged separately:

  • game-data-packager quake --package quake-registered-music (for the original game)
  • game-data-packager quake --package quake-armagon-music (for the first mission pack)
  • game-data-packager quake --package quake-dissolution-music (for the second mission pack)

See the program's help on options --target-format and --target-distro to customise the output format (deb, arch, rpm) or make it fit for a particular distribution. In general, game-data-packager quake --help will tell you everything that the program can do for quake, and game-data-packager (without any option) will list all supported games.

Pak0 Pak Pak1 Pak Saudi

Misc links[edit]

  • SDL port of Fitzquake mainly for Linux and Mac OS X

Pak0 Pak Pak1 Pak Supermarket

Retrieved from 'http://quakewiki.org/w/index.php?title=Getting_Started&oldid=3916'